/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.example.android.apis.graphics;

import android.app.Activity;
import android.graphics.PixelFormat;
import android.opengl.GLSurfaceView;
import android.os.Bundle;

/**
 * Wrapper activity demonstrating the use of {@link GLSurfaceView} to display
 * translucent 3D graphics.
 */
public class TranslucentGLSurfaceViewActivity extends Activity {
	@Override
	protected void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);

		// Create our Preview view and set it as the content of our
		// Activity
		mGLSurfaceView = new GLSurfaceView(this);
		// We want an 8888 pixel format because that's required for
		// a translucent window.
		// And we want a depth buffer.
		mGLSurfaceView.setEGLConfigChooser(8, 8, 8, 8, 16, 0);
		// Tell the cube renderer that we want to render a translucent version
		// of the cube:
		mGLSurfaceView.setRenderer(new CubeRenderer(true));
		// Use a surface format with an Alpha channel:
		mGLSurfaceView.getHolder().setFormat(PixelFormat.TRANSLUCENT);
		setContentView(mGLSurfaceView);
	}

	@Override
	protected void onResume() {
		super.onResume();
		mGLSurfaceView.onResume();
	}

	@Override
	protected void onPause() {
		super.onPause();
		mGLSurfaceView.onPause();
	}

	private GLSurfaceView mGLSurfaceView;
}
